Reports: Entertainment and Fandom
Explore fandom, identity, scenes and culture across music, games, audio and video. Understand what moves audiences and the new cultural and behavioural themes that shape entertainment today
Gamer brand fandom Assessing partnership suitability between games and entertainment brands
Games companies’ video opportunity From marketing to monetisation
Cultural trends of 2022 A year of inflection points
Audio audiences Steady change
Music consumer survey, Q3 2021 A new generation leans forward
From marketing to monetisation The games video opportunity for games companies
TV internationalisation 2.0 Video is disrupting commissioning and turbo-charging international hits
NFTs and entertainment Opportunity assessment
Video discovery The new streaming battleground
Hybrid futures MIDiA 2022 predictions
Fandom drivers From fan psychology to NFT demand
Gamer consumer deep dive Q3 2021
Video Consumer Snapshot Q3 2021 US, Canada, Australia, UK, Germany, France, Sweden, South Korea, Brazil
Fandom and lean-in culture are reshaping video