merchandise
Browse all of our reports, featuring our analysts' expert insights and analysis of audience segmentation, emerging trends and technologies, value chains, market shares, predictions and more – backed by our proprietary survey data and bespoke models & forecasts. Become a subscriber to get new ones every month, or just pick one to get started.
Global Merchandise Market to Hit $16.3 Billion by 2030 — But Annual Growth Slows to 1.6%
How big can music merch get? MIDiA’s latest report charts the course to $16B by 2030
Audio’s entertainment value Examining audio listeners’ cross-entertainment lives
Two future paths for the vinyl revival
Cross-platform success Using social platforms to build audience and fandom
Songwriter survey 2025 Reinvention
Social as the home of online scenes Going beyond viral moments
MIDiA Research 2025-2032 global music publishing forecasts A changing market
DAZN bets on sports streaming future being driven by fandom
Beyond the screen How and why gaming merch and collectibles fuel fandom
Songwriters take the stage A new playbook for a new era
The future of podcasts is growing beyond the screen
How economic volatility will impact US labels’ fandom monetisation push
Why audience ownership is the driving force behind creator IP expansions
Leveraging anime A nuanced scene not a genre
What HYBE and UMG’s Q3 earnings tell us about superfans