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    Reports Music Industry Social Creator Economy Entertainment and Fandom All

    Samuel Griffin

    As MIDiA's Head of User Experience, Sam holds responsibility for ensuring the highest quality and design of all public facing assets across both Research and Consulting. He plays a pivotal role in developing the strategic direction of all of our products, consumer journey, and internal processes to ensure MIDiA is at the forefront of entertainment research.
    Cover image for Splice x MIDiA Sounds of 2026

    Splice x MIDiA Sounds of 2026 House on the rise

    Cover image for Splice x MIDiA Sounds of 2025

    Splice x MIDiA Sounds of 2025

    Cover image for BE THE CHANGE

    BE THE CHANGE Gender equity in music

    Cover image for The slow-TV opportunity

    The slow-TV opportunity

    Cover image for New content is not the only answer for creators

    New content is not the only answer for creators

    Cover image for Bridging the creator gap

    Bridging the creator gap Monetising social video’s micro-communities

    Cover image for Good Good Golf

    Good Good Golf Leveraging the commercial power of the creator group

    Cover image for Rebooting video fandom

    Rebooting video fandom Games as a video streaming genre

    Cover image for The Witcher

    The Witcher Netflix’s appeal to gamer fandom

    Cover image for Exclusivity isn’t everything – especially in esports

    Exclusivity isn’t everything – especially in esports

    Cover image for Year of change

    Year of change Themes that will shape entertainment in 2023

    Cover image for Creators are focusing on the wrong metrics. Here is why:

    Creators are focusing on the wrong metrics. Here is why:

    Cover image for The Last of Us – when games meet video

    The Last of Us – when games meet video

    Cover image for The metaverse transition: Fortnite

    The metaverse transition: Fortnite

    Cover image for 2023 MIDiA predictions

    2023 MIDiA predictions Pivot point

    Cover image for Can afforfable MOCAP help with VR adoption?

    Can afforfable MOCAP help with VR adoption?

    Cover image for Esports bundle

    Esports bundle Available for a limited time

    Cover image for The next challenge for esports

    The next challenge for esports Striking the balance between creators and athletes

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    Games strategy bundle Available for a limited time

    Cover image for Games marketing bundle

    Games marketing bundle Available for a limited time

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