Reports: Entertainment and Fandom
Explore fandom, identity, scenes and culture across music, games, audio and video. Understand what moves audiences and the new cultural and behavioural themes that shape entertainment today
The esports viewer dossier Q1 2021
Video consumer snapshot Q1 2021 US, Canada, Australia, UK, Germany, France, Sweden, South Korea, Brazil
Games subscriptions Early market leaders and consumer profiles emerge
Podcast audiences Competing for attention
The rise of the silver streamer 55+ demographic reshapes video streaming
In-game spending Cross-entertainment product strategy
Sports Fans Consumer Snapshot Q1 2021
Monetising Fandom Unlocking growth beyond games
Future-proofing growth and curtailing subscriber churn post pandemic
Music & Gaming A new way to play
Getting serious about esports Identifying off-season digital engagement opportunities for sports
Video consumer snapshot Q4 2020 US, Canada, Australia, UK, Germany, France, Sweden, South Korea, Brazil
BE THE CHANGE - Women Making Music
Entertainment fandom Monetise fandom, not attention