Reports: Entertainment and Fandom

Explore fandom, identity, scenes and culture across music, games, audio and video. Understand what moves audiences and the new cultural and behavioural themes that shape entertainment today

Germany media consumption Q4 2024 Growth potential on all fronts

UK media consumption Q4 2024 A mature market with niche growth prospects

Podcasts as a key information source Implications for media companies

Cultural movements A new take on mainstream for the fragmentation era

Pixels to playlists Music preferences and behaviours of gamers

Music discovery snapshot Q4 2024 Breaking through the noise

Scenes are the new markets Why and how entertainment should go niche

Streaming TV’s fight on social’s stage Tactics for a short-form video future

MIDiA's gamer segmentation Prioritise why – not just how – players engage with games

The superfans of music superstars Identity and cut-through

Audio’s entertainment value Examining audio listeners’ cross-entertainment lives

MIDiA Research global games forecasts 2025–2031 The market is mature, so double-digit growth is a fantasy

Before and after podcasts Mapping the podcast listener journey

What gamers really think about gen AI in games Apathy, not outrage

MIDiA’s 2025 predictions It’s social’s stage now

The case for in-game video platforms Closing the direct-to-consumer gap