Reports: Entertainment and Fandom

Browse all of our reports, featuring our analysts' expert insights and analysis of audience segmentation, emerging trends and technologies, value chains, market shares, predictions and more – backed by our proprietary survey data and bespoke models & forecasts. Become a subscriber to get new ones every month, or just pick one to get started.

Explore fandom, identity, scenes and culture across music, games, audio and video. Understand what moves audiences and the new cultural and behavioural themes that shape entertainment today

The global appeal of radio Why audiences are still listening

Shifting headwinds for AI Transitioning from disruptor to status quo

The winning formula for Grand Theft Auto VI Games pricing strategy

Defining entertainment superfans Characteristics, categories, and commercial impact

Beyond the screen How and why gaming merch and collectibles fuel fandom

Social as the home of online scenes Going beyond viral moments

Music consumer behaviour Q1 2025 Mixed signals

Is in-game advertising the next frontier for PC and console games?

The fandom eclipse How fan content is competing with IP

India market focus A fandom and AI-forward online population

AI futures Culture wars

2024 audio consumer profile Habits, platforms, and personas

Flipping the script Game IP transmedia needs to evolve

Leveraging anime A nuanced scene not a genre

Germany media consumption Q4 2024 Growth potential on all fronts

UK media consumption Q4 2024 A mature market with niche growth prospects