Reports: Entertainment and Fandom

Explore fandom, identity, scenes and culture across music, games, audio and video. Understand what moves audiences and the new cultural and behavioural themes that shape entertainment today

The FAST advantage Build sustainable consumer models

Return to live Post-pandemic music fans

Tipping point The coming consolidation of live service games

Streaming TV meets local How local content commissioning regulation will reshape streaming output

Radio WAUs Blurring broadcast lines

US SVOD consumer podcast engagement Audio is the new spinoff

Fandom and identity For fans, entertainment goes beyond enjoyment of content

Live sport 2.0 Capturing younger audiences with the creator economy

Games purchasing by format Brick and mortar is not dead

Podcasts and gamers How audio can propel the gaming universe

Pre-empting video piracy in the streaming TV era

Burnishing the back catalogue Retention in an inflationary era

The great monetisation reset New ways to monetise streaming video audiences

Profiling Steam users A valuable gamer niche

US millennial snapshot A looming generational blind spot

Podcasts and music streaming Mirrored growth