Reports: Entertainment and Fandom
Explore fandom, identity, scenes and culture across music, games, audio and video. Understand what moves audiences and the new cultural and behavioural themes that shape entertainment today
The FAST advantage Build sustainable consumer models
Music’s podcast potential Focus on branding over discovery
Return to live Post-pandemic music fans
Tipping point The coming consolidation of live service games
Streaming TV meets local How local content commissioning regulation will reshape streaming output
Radio WAUs Blurring broadcast lines
Live sport 2.0 Capturing younger audiences with the creator economy
Fandom and identity For fans, entertainment goes beyond enjoyment of content
US SVOD consumer podcast engagement Audio is the new spinoff
Burnishing the back catalogue Retention in an inflationary era
Pre-empting video piracy in the streaming TV era
Podcasts and gamers How audio can propel the gaming universe
Games purchasing by format Brick and mortar is not dead
The great monetisation reset New ways to monetise streaming video audiences