Reports: Entertainment and Fandom
Explore fandom, identity, scenes and culture across music, games, audio and video. Understand what moves audiences and the new cultural and behavioural themes that shape entertainment today
Latent potential Japan music consumer user profile
How you play matters Profiling solo, team, and couch players
Ad responsiveness in the era of content saturation
The state and future of music fandom Unleashing fan creativity
Music’s podcast potential Focus on branding over discovery
The FAST advantage Build sustainable consumer models
Return to live Post-pandemic music fans
Tipping point The coming consolidation of live service games
Streaming TV meets local How local content commissioning regulation will reshape streaming output
Radio WAUs Blurring broadcast lines
US SVOD consumer podcast engagement Audio is the new spinoff
Fandom and identity For fans, entertainment goes beyond enjoyment of content
Live sport 2.0 Capturing younger audiences with the creator economy
Games purchasing by format Brick and mortar is not dead