Reports: Entertainment and Fandom
Explore fandom, identity, scenes and culture across music, games, audio and video. Understand what moves audiences and the new cultural and behavioural themes that shape entertainment today
Return to live Post-pandemic music fans
Tipping point The coming consolidation of live service games
Streaming TV meets local How local content commissioning regulation will reshape streaming output
Radio WAUs Blurring broadcast lines
US SVOD consumer podcast engagement Audio is the new spinoff
Fandom and identity For fans, entertainment goes beyond enjoyment of content
Live sport 2.0 Capturing younger audiences with the creator economy
Games purchasing by format Brick and mortar is not dead
Podcasts and gamers How audio can propel the gaming universe
Pre-empting video piracy in the streaming TV era
Burnishing the back catalogue Retention in an inflationary era
The great monetisation reset New ways to monetise streaming video audiences
Profiling Steam users A valuable gamer niche
US millennial snapshot A looming generational blind spot