Reports: Entertainment and Fandom

Explore fandom, identity, scenes and culture across music, games, audio and video. Understand what moves audiences and the new cultural and behavioural themes that shape entertainment today

What gamers really think about gen AI in games Apathy, not outrage

MIDiA’s 2025 predictions It’s social’s stage now

The case for in-game video platforms Closing the direct-to-consumer gap

Global South rising Streaming audiences in China, Turkey, and South Africa

Visionary audio Unlocking the power of video in podcasting

Music merchandise demand Who, what, and where

Socioeconomics of podcast listening Engaging a higher value audience

The single-player opportunity Course correcting from a red to blue ocean

Analogue revival A cultural pendulum swing

From casual listeners to podcast purists Mapping podcast platform preferences

The ‘why’ and ‘what’ behind in-game spending

High tide raises all ships Leveraging the cultural tidal wave of Grand Theft Auto VI

Audio psychographics Understanding why people listen

Entertainment behaviour The frequency factor

Bigger is not always better Premium gaming’s AA opportunity

Video churn Streaming TV’s cord-cutting moment