Blog: Netflix

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Public Service Broadcasting in the digital age: why differentiation is non-negotiable

Cover image for Public Service Broadcasting in the digital age: why differentiation is non-negotiable
Laura Fisher
Key takeaways from this blog: Streaming platforms now dominate entertainment, resharping audience expectations for entertainment However, public service broadcasters still have an important role to play in the media landscape, offering trust in an era of misinformation MIDiA argues that, in order to remain essential, PSBs must lead with purpose and avoid trying to mimic commercial rivals The past decade has witnessed a fundamental realignment of the entertainment ecosystem.
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The BBC, Channel 4, and the risk of giving too much to YouTube

Cover image for The BBC, Channel 4, and the risk of giving too much to YouTube
Ben Woods
Key insights from this blog: As YouTube has skyrocketed in popularity, it has become an unexpected challenge for the UK's public service broadcasters These broadcasters are also facing challenges from streaming services, which can afford bigger budget productions and big-name talent MIDiA explores how public service broadcasters can avoid pitfalls and survive in an evolving television landscape The BBC, Channel 4, and ITV have made some great strides adapting to a world where YouTube is becoming front and centre of TV viewing.
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The case for more digestable games: Over a third of console and PC gamers play LESS than 5 hours a week

Cover image for The case for more digestable games: Over a third of console and PC gamers play LESS than 5 hours a week
Rhys Elliott
The attention economy is oversaturated. Games are not just competingwith other games but with TikTok, YouTube, Netflix, and well ... life. But the games industry – especially premium games on console and PC – has a unique twofold challenge: Supply : New AAA games can take five years or more to make (and often have budgets in the hundreds of millions) Demand : Player attention and play time are already maxed out MIDiA’s consumer research for Q4 2024 underlines just how little time consumers have to play.
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How PlayStation broke its hardware and active user records in Q4

Cover image for How PlayStation broke its hardware and active user records in Q4
Rhys Elliott
Sony released its financial results for calendar Q4 2024. Here are the high-level results: Sony generated revenues of $27.9 billion As always, its Game & Network Services (G&NS) Segment – PlayStation – was the biggest segment (38%) Sony Music accounted for 11% and Sony Pictures for 9% of revenue share respectively We'll be focusing on PlayStation for the rest of the article.
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Format versus context: Can a YouTuber make it on TV?

Cover image for Format versus context: Can a YouTuber make it on TV?
Hanna Kahlert
YouTube star MrBeast is making recent headlines for his video upload experiment with X , and now a potential partnership with Amazon Prime Video for a new reality series. The competition to turn the popular YouTuber into an audience draw for other platforms is on –but can a star in one place, still be a star anywhere else? This would not be the first time an entertainment company has tried to convert a popular social media figure.
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For years, we said to take games efforts of these companies seriously – now they are serious players

Cover image for For years, we said to take games efforts of these companies seriously – now they are serious players
Karol Severin
MIDiA has always been bullish about traditionally non-gaming tech companies’ opportunity in games. The first time we wrote about Netflix’s opportunity in games was in 2017. We also wrote about the significance of Apple Arcade early on ( here , here , and reiterated reasons for the games industry to take it seriously again, here ).
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