Reports: Product Strategy

Browse all of our reports, featuring our analysts' expert insights and analysis of audience segmentation, emerging trends and technologies, value chains, market shares, predictions and more – backed by our proprietary survey data and bespoke models & forecasts. Become a subscriber to get new ones every month, or just pick one to get started.

Social is eating entertainment
The future of memes, music, social platforms, and beyond

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Hanna Kahlert
Entertainment is now a key reason consumers engage with social platforms, opening new opportunities for social and raising new challenges for traditional entertainment. Social platforms offer not only a place to consume original content IP, but to create content around it, engage with the content discussing and unpacking it, and interact with other fans and viewers.
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Gamers' time
Where it is and how to get it

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Karol Severin
With the attention economy saturated, there is next to no incremental entertainment time up for grabs. This comes precisely at a time when more games depend on growing time spent. As games are only the fifth most consumed entertainment activity among PC and console gamers, the path for games to meaningfully grow time spent is to absorb consumers’ time spent on other entertainment formats.
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Beyond the obvious
Building future-focused strategy

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Mark Mulligan, Keith Jopling and Kriss Thakrar
Business strategy has long been demarcated across sustaining and disruptive innovation. In the digital realm the latter has had the upper hand, but as digital enters a slower growth phase, sustaining innovation is back in favour. Yet this is also a period of dramatic value chain shifts and is thus exactly the period when companies should instead be pursuing disruptive, future-focused strategy.
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Immersive video fandom
The rise of the centralised interactive fan world

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Ben Woods
Video IP holders could extract more value from superfans by deploying monetisation strategies used by social video platforms and virtual gaming universes. The music industry has already shown how, through interactive fan worlds. These video game experiences allow IP holders to centralise fan engagement to capitalise on digital monetisation techniques, such as in-app purchasing and incentive-driven advertising.
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Generative AI
The double-edged sword for social video platforms and content creators

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Ben Woods
A significant audience now exists on social video platforms for generative-AI content. However, the speed and scale at which generative AI could produce creator content could destabilise the creator economy. If left unchecked, generative AI could tip the balance towards more inauthentic than authentic human content on social video platforms: a big risk considering authenticity is what gave social video platforms their initial rise in the first place.
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Bridging the creator gap
Monetising social video’s micro-communities

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Samuel Griffin and Ben Woods
The pandemic-induced boom in content creation has saturated social video platforms at a time when creators are battling a downturn in digital advertising revenues. These dual pressures of less exposure and dwindling financial returns have put pressure on mid-tier creators; the community that derives all their creator income from advertising, subscriptions, and donations, but have subscale audience to superstar creators.
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