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The average gamer plays more than one hour per day, as time spent takes centre stage

Cover image for The average gamer plays more than one hour per day, as time spent takes centre stage
Karol Severin
Over the last two decades, the business models of video games have progressively shifted from unit-sales-led towards engagement-led. This is due to a combination of factors; including the rise of in-game spending, subscription services, and interactive digital worlds that have become venues for experiences way beyond just gameplay in its traditional sense.
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