Blog: virtual reality

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Authenticity in the West versus artificiality in the East

Cover image for Authenticity in the West versus artificiality in the East
Ashleigh Millar
You might have heard the term “deinfluencing” floating around the internet recently. For context, earlier this year, a popular American TikTok beauty influencer, Mikayla Nogueira, took to the app to promote L’Oréal’s new ‘Telescopic Lift’ mascara , a brand with which she is a paid partner (although this detail was conveniently placed in a hard-to-read area of the video).
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Meta’s 2024 vision for AR glasses demonstrates the tech barrier to the metaverse

Cover image for Meta’s 2024 vision for AR glasses demonstrates the tech barrier to the metaverse
Hanna Kahlert
Mark Zuckerberg is pushing for an ‘iPhone moment’ with his company’s Project Nazare, announcing AR glasses due to come in 2024, with hints at upgrades already in the works for 2026 and 2028. Not only would this cast his company in a new light, embattled as it is by regulatory attempts and negative PR, which the rebrand from Facebook to Meta has failed to shake entirely, but it would also place Meta at the ideal position to facilitate the interaction between consumers and the proposed metaverse – an underpinning for the predicted Web 3.
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Why Oculus Rift Will Struggle in its UK Launch

Zach Fuller
Four years after its near-mythical Kickstarter campaign introduced the name Oculus Rift into the consciousness of virtual reality believers worldwide, the headset finally launches in the UK this week. Arguably the poster-child product for VR’s renaissance since its company’s acquisition by Facebook in 2014, its arrival feels more belated than triumphant – and is marked by serious questions over its ability to draw consumers beyond the die-hard gaming contingent.
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Is Virtual Reality A Partial Answer To Ad-Blocking?

Tim Mulligan
According to the Innovid 2016 Global Video Benchmarks report, VR based advertising is 30 times more effective than mobile and 60 times more effective than desktop when measured by engagement. VR ad click through-rates or “gaze-though rates” have been measured by VR mobile ad network Immersv ’s tracking platform as having a 30% engagement rate compared to 1% for mobile ads and 0.
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Why Virtual Reality Will Not Break Through To The Mainstream in 2016

Tim Mulligan
The premier of Fox Home Entertainment’s second VR (Virtual Reality) content offering was received with much excitement at CES last week. 21st Century Fox’s blockbuster science fiction smash hit The Martian is the subject of the new VR project which is a combination of video game functionality and story-telling narrative and allows the viewer to experience the film from the perspective of the beleaguered NASA astronaut.
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