Blog: gamer engagement

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20% of gamers love couch co-op: Split Fiction’s success is proof players want more

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Rhys Elliott
Key insights from this blog: MIDiA's research shows that a significant portion of gamers consider couch co-op a favourite genre. The runaway success of Split Fiction supports these findings Producing more couch co-op games would cater to gamer segments that MIDiA has identified as being underserved, including women and older gamers As growth across gaming slows, couch co-op games are a key opportunity the industry needs to seize Split Fiction , the co-op-only adventure game from Hazelight Studios, has sold over 2 million copies in one week, generating revenues of over $100 million.
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The average gamer plays more than one hour per day, as time spent takes centre stage

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Karol Severin
Over the last two decades, the business models of video games have progressively shifted from unit-sales-led towards engagement-led. This is due to a combination of factors; including the rise of in-game spending, subscription services, and interactive digital worlds that have become venues for experiences way beyond just gameplay in its traditional sense.
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