Reports: games subscriptions

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Games subscriber profiles Q3 2022

Cover image for Games subscriber profiles Q3 2022
Karol Severin
This report presents a snapshot of behaviours and demographic data on weekly active users (WAUs) of key games subscription services. It includes the following games subscription service segments: Apple Arcade EA Play / EA Play Pro Nintendo Switch Online PlayStation Now PlayStation Plus Stadia Ubisoft+ Xbox Live Xbox Game Pass The data in this report is from MIDiA Research’s Q3 2022 consumer survey.
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Gamer consumer deep dive Q3 2021

Cover image for Gamer consumer deep dive Q3 2021
Karol Severin
This report presents a deep dive into gamers across five areas: Gamer segments Console owners Services and apps Games behaviours Entertainment behaviours Including more than fifty slides of data and analysis, as well as detailed Excel files, the topics covered include: mobile gamers, console gamers, computer gamers, Xbox, PlayStation, Nintendo, Discord, YouTube, Twitch, Stadia, Arcade, games videos, gamer overlaps, gamer demographics, games genres, games titles, in-games spending, NFTs, cross-entertainment behaviours, and much more.
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Games subscriptions
Early market leaders and consumer profiles emerge

Cover image for Games subscriptions
Karol Severin
As games subscriptions grow, understanding gamers through the lens of their subscriptions becomes crucial. Monitoring the growth of games subscription services and the behavioural makeup of segments that emerge with them is becoming increasingly important for developers and publishers alike – be it to make decisions around platform prioritisation and planning, or localising and laser-targeting marketing campaigns.
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The Games Streaming Subscription Revolution
Meet the Players

Cover image for The Games Streaming Subscription Revolution
Karol Severin
Streaming is rewriting the games market rulebook. The games subscription landscape is undergoing foundational changes driven by a growing list of new market entrants including tech majors, telcos, leading games developers and publishers. The rise of games streaming opens doors to device- and platform-agnostic solutions all across the attention economy, as companies look to capture the engagement of valuable gamer segments for their respective ecosystems and business objectives.
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