Reports: Activision
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From marketing to monetisation The games video opportunity for games companies
Games worlds Assessing audience reach, value and relevance
Profiling Esports Viewers The Synergy of Spend, Ad Receptiveness and Engagement
Sports Consumption Measuring COVID-19’s Impact
COVID-19 Entertainment and Leisure Industry Impact Assessment
Binge-viewing Gamers Competition Spikes As Peak Attention Nears