Reports: Activision

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Tipping point How in-game spending will eat the games world

From marketing to monetisation The games video opportunity for games companies

Games worlds Assessing audience reach, value and relevance

Profiling Esports Viewers The Synergy of Spend, Ad Receptiveness and Engagement

Sports Consumption Measuring COVID-19’s Impact

COVID-19 Entertainment and Leisure Industry Impact Assessment

Binge-viewing Gamers Competition Spikes As Peak Attention Nears

Mapping Daily Active Gamers Across Platforms Diversity Is The Name Of The Game