Business Strategy

The case for more digestable games: Over a third of console and PC gamers play LESS than 5 hours a week

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Rhys Elliott
The attention economy is oversaturated. Games are not just competingwith other games but with TikTok, YouTube, Netflix, and well ... life. But the games industry – especially premium games on console and PC – has a unique twofold challenge: Supply : New AAA games can take five years or more to make (and often have budgets in the hundreds of millions) Demand : Player attention and play time are already maxed out MIDiA’s consumer research for Q4 2024 underlines just how little time consumers have to play.
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How PlayStation broke its hardware and active user records in Q4

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Rhys Elliott
Sony released its financial results for calendar Q4 2024. Here are the high-level results: Sony generated revenues of $27.9 billion As always, its Game & Network Services (G&NS) Segment – PlayStation – was the biggest segment (38%) Sony Music accounted for 11% and Sony Pictures for 9% of revenue share respectively We'll be focusing on PlayStation for the rest of the article.
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Audio’s entertainment value
Examining audio listeners’ cross-entertainment lives

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Rutger Rosenborg
Typically, the marketing team for a games company or TV show would not be thinking of audiobooks and podcast listeners as a key consumer segment to address. Yet, podcast and audiobook listeners are digitally sophisticated and spend more time and money than the consumer average on most forms of entertainment – including games, music, and video.
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AI is reshaping the music creator economy, and that change will reshape the music business

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Mark Mulligan
MIDiA is pleased to announce the release of not one but two new music creator economy reports. These are our latest " State of the music creator economy "and " Music creator tools forecasts "reports. These annual deliverables have quickly become industry benchmarks, and if you operate in the music creator economy, they are must-reads.
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The games market will grow by 4.6% in 2025 – in line with the global inflation rate

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Rhys Elliott
We just published our flagship games report MIDiA Research’s Global Games Forecasts 2025–2031 and its accompanying dataset. What you need to know: The games market is mature , so double-digit growth is a fantasy and the industry will only see slight growth going forward The global number of gamers will keep growing , but ARPPU will slightly decrease over time due to growing gamer numbers in emerging markets The oversaturation of live services will see the developer pendulum swing back towards premium games on console and PC The mega-budget strategy will slowdown in favour of shorter budgets – outside of the live-service incumbents and a few select “prestige” studios Multi-game subscription user growth is reaching maturity , though revenues will grow via pricing increases (and perhaps ad-based tiers) in the future The report dives into player forecasts , revenue forecasts for software (full-game advertising, and in-game split by cosmetics and progress-based) , hardware (console and XR), and subscriptions – all up to 2031, with platform and regional splits.
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MIDiA Research 2025–2031 music creator tools forecasts
AI comes to town

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Mark Mulligan
This music creator tools forecasts report acts as a companion piece to MIDiA’s report “State of music creator economy: AI’s growing reach ” . This report provides analysis, market sizing, and forecasts for users and revenues for music creator tools revenues across the following categories: Software and services DAWs Music software (plug-ins, VSTs, generative AI, stem extraction, etc.
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