Blog: Games - Page 15

Read our latest daily deep dives, hot takes, and exciting updates about the entertainment world. Check out the latest insight from your favourite analyst, or search by coverage areas - music, entertainment and fandom, creator economy and social.

What Switch’s Games Offering Tells Us About Nintendo’s Strategy

Karol Severin
Nintendo made a number of game title announcements in recent days and weeks. They include an array of game deployment models: an exclusive release of Arms; the first Pokemon-themed title Pokken Tournament; a Pokemon RPG game for Switch, as well as Nintendo’s own Super Mario Odyssey and third party games, like Rocket League or Fifa 18.
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Tencent’s Online Games Revenue Understates The Company’s True Gaming Power

Karol Severin
Tencent published its financial results for Q1 2017 this week. Online Games revenues grew by 34% to RMB 22.8 billion (approximately $3.3 billion at the current exchange rate). To illustrate the degree of its dominance in the gaming world, this alone is more than EA’s and Activision’s revenues combined during the period.
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Latest MIDiA Research Reports: An Overview

Cover image for Latest MIDiA Research Reports: An Overview
Mark Mulligan
Throughout Q1 2017 MIDiA Research has taken a close look at the latest shifts, trends and consumer insights within the digital marketplace across the 4 key areas of Video, Media, Music and Games. MIDiA reports address market forecasts and growth patterns by coverage areas and our latest reports consist of development trends, competitive landscape analysis, and key developments.
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Quick Take: Can Pokemon Go Help Boost The Smartwatch Market?

Karol Severin
Pokemon Go launched for Apple Watch with an Android version coming soon. The smartwatch version will undoubtedly provide better experience to Pokemon Go players, but will the mobile gaming phenomenon prove strong enough to actually affect the smartwatch market? A Match Made In Heaven The integration of Pokemon Go into Apple Watch could prove to be a major win-win for both parties involved.
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Is Virtual Reality A Partial Answer To Ad-Blocking?

Tim Mulligan
According to the Innovid 2016 Global Video Benchmarks report, VR based advertising is 30 times more effective than mobile and 60 times more effective than desktop when measured by engagement. VR ad click through-rates or “gaze-though rates” have been measured by VR mobile ad network Immersv ’s tracking platform as having a 30% engagement rate compared to 1% for mobile ads and 0.
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