Read our latest daily deep dives, hot takes, and exciting updates about the entertainment world. Check out the latest insight from your favourite analyst, or search by coverage areas - music, entertainment and fandom, creator economy and social.

Play for the World – EA Aims to Fill Void via FIFA Stay and Play Cup

Alistair Taylor
In 2003, FIFA updated its primary logo to include the words ‘For the Game. For the World.’ Fast forward 17 years and governments around the world are instructing their citizens to stay inside. Now it is almost as if Nike consulted FIFA on its latest marketing campaign ‘Play Inside, Play for the World’, imploring enamored fans to play for the 7.
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Welcome to the new Era of Pandemic Programming

Tim Mulligan
As 25% of the world gets used to a second month of lockdown following the public health crisis unleashed by the COVID -19 pandemic, the impact on video continues to grow. Propositions in this new landscape are benefitted by increased entertainment time available ( MIDiA Research  has identified that formerly-commuting consumers have an additional 15% available entertainment time in the locked-down world).
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Today Quibi Launches into A Brave New World with Even Bigger Challenges Ahead

Cover image for Today Quibi Launches into A Brave New World with Even Bigger Challenges Ahead
Tim Mulligan
When Quibi chose April 6 th  as its US and Canada launch date, it could not have envisaged just how rapidly the world would have reprioritised its finite attention. Quibi’s go-to-market strategy has focused on the seeming gap in mobile-native premium short-form video content – smartphone-native content up to 10 minutes in duration.
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Film Studios Pause Production; Is This the New Era of Anime?

Cover image for Film Studios Pause Production; Is This the New Era of Anime?
Hanna Kahlert
With national lockdowns becoming the norm and the majority of nonessential workers being sent to work remotely, the video industry is set for some interesting changes over the next few months. As recently published in MIDiA Research’s report, COVID-19 | Entertainment and Leisure Industry Impact Assessment (a free, redacted version available for download here ), the new landscape will be a mixed bag for video content.
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