Read our latest daily deep dives, hot takes, and exciting updates about the entertainment world. Check out the latest insight from your favourite analyst, or search by coverage areas - music, entertainment and fandom, creator economy and social.

Content creators are disrupting entertainment’s obsession with rights. What does it mean for music?

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Tatiana Cirisano
Last week, Spotify announced a suite of new monetisation features for video creators. Yes, you read that right — Spotify has expanded not just beyond music, but also beyond audio itself. Although the video offerings are initially geared towards video podcasters, the company has rebranded its Spotify for Podcasters hub to Spotify for Creators , opening the door for the possibility of catering to video creators more generally (à la YouTube).
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Is Spotify’s new monetisation model unlocking the power of video in podcasting?

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Rutger Rosenborg
In October, MIDiA positioned Spotify’s video push as both a strategic move against YouTube and also as an evolution in the platform from music-first to audio-first to format agnostic. As we noted, the company’s mission statement is “ to unlock the potential of human creativity — by giving a million creative artists the opportunity to live off their art and billions of fans the opportunity to enjoy and be inspired by it ”.
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Hold or twist? The music industry’s innovation dilemma

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Mark Mulligan
As Clayton Christensen identified in The Innovator’s Dilemma, there are two types of innovation: sustaining innovation and disruptive innovation. Sustaining innovation is what companies do to enhance existing business models, while disruptive innovation is typically driven by new entrants – insurgents looking to make markets by turning established ones upside down.
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Activision pushed Xbox to growth in an otherwise flat Q3

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Rhys Elliott
Microsoft’s Q3 2024 results (fiscal Q1 2025) continue to reflect Xbox’s shifting strategy: Xbox’s gaming revenue grew 43% year-on-year , but essentially all of this growth came from the Activision Blizzard acquisition (43 points of net impact) Xbox content and service revenue grew 61% , with 53 revenue points of net impact from the acquisition Xbox’s hardware sales fell 29%, continuing a trend from previous quarters Black Ops 6 has performed well so far , setting records for day one players, new Game Pass subscribers on a launch day, and increased unit sales off-platform Xbox’s Activision Blizzard acquisition is doing its job Let’s address the elephant in the room: In terms of overall gaming revenue for the quarter, Microsoft’s growth would have been flat if not for the Activision Blizzard acquisition.
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