Reports: Fandom
Browse all of our reports, featuring our analysts' expert insights and analysis of audience segmentation, emerging trends and technologies, value chains, market shares, predictions and more – backed by our proprietary survey data and bespoke models & forecasts. Become a subscriber to get new ones every month, or just pick one to get started.
Live orchestras and game-specific songs: Death Stranding is a masterclass in harmonising games and music
Global Recorded Music Revenues Reach $36.2 Billion in 2024 Amid Slower Growth
Scenes 2.0 | MIDiA’s updated entertainment playbook
Mining fandom: Music’s Drive to Survive moment
How to build a strong fanbase using identity resonance
Music streaming consumer profile Q4 2024 Stabilisation and fandom slowdown
Craft versus character: the equation the music industry needs to fix
The superfans of music superstars Identity and cut-through
The audio listener is too valuable for the music industry to ignore
Bringing fandom to life: the rise of IRL superfan experiences
Bootlegging is the scourge of many industries. Could it be music’s greatest strength?
The games market will grow by 4.6% in 2025 – in line with the global inflation rate
Jersey club in Berlin | Behind the scenes and sounds of 2025
Switch 2 FAQs: Your cheat sheet for understanding Nintendo's upcoming console
Background music is a short-term win for DSPs – but it could be a long-term problem
Sounds of 2025 | MIDiA and Splice name Pluggnb music’s fastest-growing genre
New research: What do gamers really think about generative AI in games?
RIIZE: When listening to superfans goes too far