Reports: Fandom
Browse all of our reports, featuring our analysts' expert insights and analysis of audience segmentation, emerging trends and technologies, value chains, market shares, predictions and more – backed by our proprietary survey data and bespoke models & forecasts. Become a subscriber to get new ones every month, or just pick one to get started.
There is no Pirates of the Caribbean 6: How long is the internet going to work?
How economic volatility will impact US labels’ fandom monetisation push
IMS Business Report 2025
Fandom reciprocity: Why sustaining a community requires give and take
Everyone wants to monetise fandom – but we must fix fan data first
From games to social media: What the Switch 2 Direct says about Nintendo
Is it too soon to be talking about podcast superfans?
85% of Rocket League players do NOT count electronic music as a favourite music genre – own goal or opportunity?
Pixels to playlists Music preferences and behaviours of gamers
The music industry’s weakest link: Getting from A to B
Live and direct: lessons for streamers from the appeal of online radio
Live orchestras and game-specific songs: Death Stranding is a masterclass in harmonising games and music
Global Recorded Music Revenues Reach $36.2 Billion in 2024 Amid Slower Growth
Scenes 2.0 | MIDiA’s updated entertainment playbook
Mining fandom: Music’s Drive to Survive moment
How to build a strong fanbase using identity resonance
Music streaming consumer profile Q4 2024 Stabilisation and fandom slowdown
Craft versus character: the equation the music industry needs to fix