Gamers spend more time on social video than games

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by Rhys Elliott

5 Dec 2024

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Game publishers have long used third-party video platforms such as Twitch and YouTube as springboards for game promotion.

In return, Twitch and YouTube receive ad- and creator-driven revenues (like donations). The relationship has mostly been beneficial for both parties and influencers.

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On average, gamers spend 8.5 hours a week watching videos on platforms like Twitch and YouTube – over an hour more than on games. These two entertainment segments are in direct competition. After all, consumer engagement is now a zero-sum game thanks to the oversaturated attention economy.

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A reciporacal relationship 

Platforms like Twitch and YouTube are a core part of gaming’s culture and marketing mix:

  • Creators on these platforms have played a key role in user acquisition – and re-targeting – in games like Valorant, Fortnite, and Call of Duty
  • A well-executed influencer partnership can effectively move potential customers from brand awareness to consideration or from consideration to brand loyalty
  • But positive reviews from gaming content creators and streamers influence new-game purchases for just 11% of gamers in 2023 (14% for PC and 15% for console)
  • Still, when consumers engage in parasocial relationships with video creators for specific games, the consumer’s identity, connection, and community around said game solidifies, strengthening a game’s cultural impact

Withholding content from these platforms would risk losing this third-party discovery and fandom channel, harming:

  1. Publishers’ marketing and brand-building efforts
  2. Fan experience and choice

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Comments

Vincent Dang
GIVE ME THE SOURCES YOU PLEASE IM IN 7TH GRADE PLEASE
Bret Bernhoft
In my experience, YouTube is still the number one source for finding out more about any given video game. Whether I want to watch an in-game playthrough, or understand the opinions of other gamers, YT is where I go.