Reports Entertainment and Fandom

Digital advertising reception of gamers, Q4 2022

Karol Severin
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This report presents a            2022 snapshot of gamers’ reception to various types of digital advertisements. It covers:

  • Display /            advertisements
  • Video advertisements
  • Video advertisements            mobile games
  • Audio advertisements
  • Advertisements that            relevant to the consumer
  • Advertisements in            that consumers already pay for

Gamer segments included are:

  • By gamer            (Mobile, PC, Console)
  • By games            fans (FPS, RPG, Action /            Platformer, Open world, Sandbox, Puzzle,            Strategy, MOBA, Survival, and sports           
  • By games            subscriber (Apple Arcade, EA Play            Pro, NintendoSwitch Online, Xbox Game            Xbox Live, PlayStation Now, PlayStation           

The data in this report is from MIDiA Research’s            2022 consumer survey. The presented slides show a weighted average of US, UK, Canada, Australia, France,Germany, Sweden, Brazil, and South Korea            For data by market, please refer to the excel dataset of this report.