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MIDiA's gamer segmentation Prioritise why – not just how – players engage with games
Accessing the internet: How AI will reshape digital discovery, consumption, and ad revenues
Audiobooks and the spoken-word experience Beyond books on tape
Sounds of 2025 | MIDiA and Splice name Pluggnb music’s fastest-growing genre
AI AI, Cap’n: Shifting headwinds to the promised land of tech innovation
Device usage trends across social platform users Drilling into the details
The fandom eclipse How fan content is competing with IP
Steam is the unlikely winner of the modern console wars – for now
The attention trap: Why social engagement does not always create fandom
Gen AI music and audio modification Data snapshot
How CapCut is challenging Adobe Premiere Pro’s dominance of the video editing market
Songwriters take the stage: a new playbook for a new era
Social is eating entertainment The future of memes, music, social platforms, and beyond
Music artists, TV shows, and film are best positioned brand categories for in-game item activations
How streaming platforms are adapting in the race for affordable content
Has music reached peak fragmentation?
Socioeconomics of podcast listening Engaging a higher value audience
Social platform user behaviour Q1 2024