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Browse all of our reports, featuring our analysts' expert insights and analysis of audience segmentation, emerging trends and technologies, value chains, market shares, predictions and more – backed by our proprietary survey data and bespoke models & forecasts. Become a subscriber to get new ones every month, or just pick one to get started.
Recorded music market 2024: $36.2 billion, up 6.5%
Video creation has never been easier – so why does it feel harder? Share your experience in our survey
Defining entertainment superfans Characteristics, categories, and commercial impact
Streaming is both retail and radio – it shouldn’t be
20% of gamers love couch co-op: Split Fiction’s success is proof players want more
What Western DSPs can learn from Tencent Music’s SVIP Tier
Why predictions matter – and MIDiA’s take on 2026
Cultural movements A new take on mainstream for the fragmentation era
Nintendo’s music app underlines its cross-entertainment future
Creators versus creation Tackling headwinds and bifurcation
The ‘pure’ songwriter is disappearing – and it’s everyone’s problem
K-pop fans are not “one size fits all”: Comparing fans in US and South Korea
Why social is a double-edged sword for streaming TV
The road to 2033: Streaming’s shifting balance of power
Why ignoring creator wellbeing is a financial risk for the creator economy
Attention versus fandom Maximising the value of video engagement
Understanding the significance of a play: What the AMP’s new measurement framework means for the audio industry
The case for more digestable games: Over a third of console and PC gamers play LESS than 5 hours a week