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MIDiA's gamer segmentation Prioritise why – not just how – players engage with games
'BBL Drizzy’ The eye of the storm for generative music AI
How the Bloodborne community filled the void with fan-made content
Music catalogue market 2.0 Bringing yesterday’s hits into the business of tomorrow
Golden years, golden opportunity Older gamers are a key growth opportunity in a challenging games market
Understanding the power of retention in the subscription economy
How CapCut is challenging Adobe Premiere Pro’s dominance of the video editing market
Gen AI music platforms are niche among consumers — is being *too* easy the problem?
Social is eating entertainment The future of memes, music, social platforms, and beyond
What podcast slowdown? 1.2 billion people will be listening by 2030
Epic blames layoffs on low creator margins — what does that mean for the rest of entertainment?
Cutting through the clutter: why an analogue revival is inevitable
Social companies face a fragmenting digital ecosystem
Social as the home of online scenes Going beyond viral moments
Most gamers prefer single-player games
Bundling 2.0 Pivoting the cost-of-living crisis into a cross-entertainment growth opportunity
The make-or-break of live in 2024
Frndly TV Going the extra mile for the silver dollar