gaming
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Golden years, golden opportunity Older gamers are a key growth opportunity in a challenging games market
Collector’s editions are becoming a backdoor for monetising early access
The age of the premium content creator is here – but will audiences buy into it?
Can Gamescom retain its appeal going forward?
Netflix loses but does streaming gain?
The ‘proof of work’ premium in the age of AI
What “Make Hollywood Great Again” really means for entertainment
Accessing the internet: How AI will reshape digital discovery, consumption, and ad revenues
Songwriters take the stage A new playbook for a new era
The music industry’s weakest link: Getting from A to B
Quick take: The games industry health check
AI is booming for social platforms – but so is regulation
The new Hollywood Tactics for YouTube’s TV takeover
Why WEBTOON could pose a challenge to Crunchyroll’s anime strategy
What the music industry can learn from play-to-earn gaming
What would happen if Sony bought Kadokawa?
Elden Ring’s early success shows that traditional gaming experiences are still relevant
Is streaming music's final form? And if not, what's next?