gaming
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The case for shorter games
The state of the attention economy: why don’t fan-first platforms work?
How Crunchyroll became a driver of anime’s fandom and scenes
Activision pushed Xbox to growth in an otherwise flat Q3
Social came for music streaming’s lunch – now is the time for streaming to bite back
Live orchestras and game-specific songs: Death Stranding is a masterclass in harmonising games and music
Leveraging anime A nuanced scene not a genre
The single-player opportunity Course correcting from a red to blue ocean
Why HYBE expanding into China is a bigger deal than you think
SwanDive An Immersive video subscription service optimised for the Apple Vision Pro
TikTok’s PineDrama points to social media’s anti-social trajectory
Nintendo’s music app underlines its cross-entertainment future
How PlayStation broke its hardware and active user records in Q4
From 8-bit to fantasy: Proms’ focus on gaming underscores its cultural relevance
All eyes, no ears Why virality is not building fandom
Focusing too much on Xbox's hardware decline misses the point
Epic blames layoffs on low creator margins — what does that mean for the rest of entertainment?
The problem with the “AI versus human” music narrative