gaming
Browse all of our reports, featuring our analysts' expert insights and analysis of audience segmentation, emerging trends and technologies, value chains, market shares, predictions and more – backed by our proprietary survey data and bespoke models & forecasts. Become a subscriber to get new ones every month, or just pick one to get started.
The case for more digestable games: Over a third of console and PC gamers play LESS than 5 hours a week
MIDiA Research study rejects $100 price point for Grand Theft Auto VI
Defining entertainment superfans Characteristics, categories, and commercial impact
Sony's $700 PS5 Pro is for superfans – it won’t really grow PlayStation’s playerbase
The future of creator apps Fuelling engagement with fandom
Most gamers prefer single-player games
Older gamers are a growth opportunity for AA(A) publishers
Social platforms are going niche: the end of copycat features
Cultural movements A new take on mainstream for the fragmentation era
The games market will grow by 4.6% in 2025 – in line with the global inflation rate
Is in-game advertising the next frontier for PC and console games?
How the Bloodborne community filled the void with fan-made content
MIDiA Research 2026 predictions Change is the constant
Apple’s Vision Pro may (finally) be VR’s turning point, but where is it going?
Chaos and uncertainty: Tariffs’ impact on gamers and the games market
Scenes are the new markets Why and how entertainment should go niche
Audio’s entertainment value Examining audio listeners’ cross-entertainment lives