gaming
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Why do gamers play games? Half say mainly to relax, but the other half has different goals
MIDiA's gamer segmentation Prioritise why – not just how – players engage with games
The future of creator apps Fuelling engagement with fandom
MIDiA Research global games forecasts 2025–2031 The market is mature, so double-digit growth is a fantasy
The case for more digestable games: Over a third of console and PC gamers play LESS than 5 hours a week
MIDiA Research 2026 predictions Change is the constant
Cultural movements A new take on mainstream for the fragmentation era
Making sense of global music forecasts
Is in-game advertising the next frontier for PC and console games?
Podcasts and gamers How audio can propel the gaming universe
Frndly TV Going the extra mile for the silver dollar
Sony's $700 PS5 Pro is for superfans – it won’t really grow PlayStation’s playerbase
Most gamers prefer single-player games
Global Recorded Music Retail Revenues to Reach $121.1 Billion by 2033
What music could gain from social platform subscriptions
How the Bloodborne community filled the void with fan-made content
The games market will grow by 4.6% in 2025 – in line with the global inflation rate
Spotify’s ‘daylist’ is coming for radio… but radio still has some aces to play