gaming
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What “Make Hollywood Great Again” really means for entertainment
Take-Two acquires Gearbox as cross entertainment synergies ramp up
Golden years, golden opportunity Older gamers are a key growth opportunity in a challenging games market
The music industry’s weakest link: Getting from A to B
The new Hollywood Tactics for YouTube’s TV takeover
The music industry remains divided on generative AI. Where will that leave us?
Collector’s editions are becoming a backdoor for monetising early access
Why WEBTOON could pose a challenge to Crunchyroll’s anime strategy
Is streaming music's final form? And if not, what's next?
Welcome to the brand new MIDiA
Songwriters take the stage A new playbook for a new era
How Crunchyroll became a driver of anime’s fandom and scenes
What would happen if Sony bought Kadokawa?
Music catalogue market 2.0 Bringing yesterday’s hits into the business of tomorrow
Quick take: The games industry health check
The ‘why’ and ‘what’ behind in-game spending
AI is reshaping the music creator economy, and that change will reshape the music business