gaming
Browse all of our reports, featuring our analysts' expert insights and analysis of audience segmentation, emerging trends and technologies, value chains, market shares, predictions and more – backed by our proprietary survey data and bespoke models & forecasts. Become a subscriber to get new ones every month, or just pick one to get started.
Apple’s Vision Pro may (finally) be VR’s turning point, but where is it going?
Steam is the unlikely winner of the modern console wars – for now
Are social platforms losing the next generation to Roblox and Fortnite?
Is the quality of games going down?
Making artists heard: Women in the music industry
From games to social media: What the Switch 2 Direct says about Nintendo
MIDiA’s five games trends to watch in 2025
How the Bloodborne community filled the void with fan-made content
Social is the medium, but its messages are more than just content
Are we approaching an analogue revival?
Gamescom 2025: The top three trends from the games industry’s biggest event
Can the smart TV become a canvas for content creation?
The fandom eclipse How fan content is competing with IP
Despite declining time spent, Microsoft’s gaming strategy is well and good
Sounds of 2026 | MIDiA and Splice name Afro house as the sound of the year
UK media consumption Q4 2024 A mature market with niche growth prospects
Xbox’s Games Showcase points to a reckoning for game subscriptions
Gamers spend more time on social video than games