gaming
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Social platforms are going niche: the end of copycat features
MIDiA Research study rejects $100 price point for Grand Theft Auto VI
Most gamers prefer single-player games
Older gamers are a growth opportunity for AA(A) publishers
Defining entertainment superfans Characteristics, categories, and commercial impact
The future of creator apps Fuelling engagement with fandom
Cultural movements A new take on mainstream for the fragmentation era
The games market will grow by 4.6% in 2025 – in line with the global inflation rate
Apple’s Vision Pro may (finally) be VR’s turning point, but where is it going?
Is the quality of games going down?
How the Bloodborne community filled the void with fan-made content
Is in-game advertising the next frontier for PC and console games?
Making artists heard: Women in the music industry
Despite declining time spent, Microsoft’s gaming strategy is well and good
Chaos and uncertainty: Tariffs’ impact on gamers and the games market
Steam is the unlikely winner of the modern console wars – for now
The state of music AI The consumer opportunity lies in modification, not generation