gaming
Browse all of our reports, featuring our analysts' expert insights and analysis of audience segmentation, emerging trends and technologies, value chains, market shares, predictions and more – backed by our proprietary survey data and bespoke models & forecasts. Become a subscriber to get new ones every month, or just pick one to get started.
Defining entertainment superfans Characteristics, categories, and commercial impact
Why do gamers play games? Half say mainly to relax, but the other half has different goals
MIDiA's gamer segmentation Prioritise why – not just how – players engage with games
The future of creator apps Fuelling engagement with fandom
The road to 2033: The fan economy surges ahead
The case for more digestable games: Over a third of console and PC gamers play LESS than 5 hours a week
MIDiA Research global games forecasts 2025–2031 The market is mature, so double-digit growth is a fantasy
MIDiA Research 2026 predictions Change is the constant
Global Recorded Music Retail Revenues to Reach $121.1 Billion by 2033
Cultural movements A new take on mainstream for the fragmentation era
Is in-game advertising the next frontier for PC and console games?
Sony's $700 PS5 Pro is for superfans – it won’t really grow PlayStation’s playerbase
Most gamers prefer single-player games
Making sense of global music forecasts
Podcasts and gamers How audio can propel the gaming universe
Frndly TV Going the extra mile for the silver dollar
The games market will grow by 4.6% in 2025 – in line with the global inflation rate