gaming
Browse all of our reports, featuring our analysts' expert insights and analysis of audience segmentation, emerging trends and technologies, value chains, market shares, predictions and more – backed by our proprietary survey data and bespoke models & forecasts. Become a subscriber to get new ones every month, or just pick one to get started.
MIDiA Research study rejects $100 price point for Grand Theft Auto VI
Tipping point The coming consolidation of live service games
The case for more digestable games: Over a third of console and PC gamers play LESS than 5 hours a week
Cultural movements A new take on mainstream for the fragmentation era
What music could gain from social platform subscriptions
MIDiA Research 2026 predictions Change is the constant
Is in-game advertising the next frontier for PC and console games?
Spotify’s ‘daylist’ is coming for radio… but radio still has some aces to play
Sony's $700 PS5 Pro is for superfans – it won’t really grow PlayStation’s playerbase
Most gamers prefer single-player games
Older gamers are a growth opportunity for AA(A) publishers
Scenes are the new markets Why and how entertainment should go niche
The games market will grow by 4.6% in 2025 – in line with the global inflation rate
Audio’s entertainment value Examining audio listeners’ cross-entertainment lives
Pixels to playlists Music preferences and behaviours of gamers
Social platforms are going niche: the end of copycat features
The state of music AI The consumer opportunity lies in modification, not generation