games
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Germany media consumption Q4 2024 Growth potential on all fronts
Social through 2033 Growth catalysts and inhibitors
The single-player opportunity Course correcting from a red to blue ocean
For years, we said to take games efforts of these companies seriously – now they are serious players
Leveraging anime A nuanced scene not a genre
Games industry returns to growth, but inflationary pressures will make it worse off still
More games will need to grow time spent in 2024 – what type of research can help do it?
MIDiA Research 2023-2030 global games industry forecasts Life post-peak
The $100m+ in-game opportunity behind music producers
Sony's $700 PS5 Pro is for superfans – it won’t really grow PlayStation’s playerbase
Audio’s entertainment value Examining audio listeners’ cross-entertainment lives
Squid Game: The Challenge - successfully spinning new content from existing IP
MIDiA Research study rejects $100 price point for Grand Theft Auto VI
There will be 3.8 billion gamers in the world by 2030
Beyond the screen How and why gaming merch and collectibles fuel fandom
Games publishers are gradually losing their mojo
Tipping point The coming consolidation of live service games
Nintendo’s earnings highlight Mario's unfaltering popularity, despite the Switch running out of steam