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Social through 2033 Growth catalysts and inhibitors
For years, we said to take games efforts of these companies seriously – now they are serious players
Defining entertainment superfans Characteristics, categories, and commercial impact
The new gaming economy: Why gamers are buying less but playing more
Netflix, Duolingo, and the art of engagement in a fiercely competitive attention economy
Games industry returns to growth, but inflationary pressures will make it worse off still
MIDiA Research 2023-2030 global games industry forecasts Life post-peak
More games will need to grow time spent in 2024 – what type of research can help do it?
Why the ‘Game Pass cannibalising games sales’ story does not change anything
Beyond the screen How and why gaming merch and collectibles fuel fandom
Tipping point How in-game spending will eat the games world
Focusing too much on Xbox's hardware decline misses the point
Games publishers are gradually losing their mojo
MIDiA Research study rejects $100 price point for Grand Theft Auto VI
Collector’s editions are becoming a backdoor for monetising early access
Nintendo’s earnings highlight Mario's unfaltering popularity, despite the Switch running out of steam
Pixels to playlists Music preferences and behaviours of gamers
MIDiA’s 2025 predictions It’s social’s stage now