game
Germany media consumption Q4 2024
Growth potential on all fronts
This report presents MIDiA consumer entertainment data across media, music, audio, and games. Data covered includes streaming music, podcasts, social media, games consoles, and much more. All data is from our Q4 2024 survey, fielded in US, Canada, Brazil,...
Unity’s pricing is a symptom, not the cause of tougher times ahead for the games industry
Earlier this week, Unity announced that from 2024 it will start charging developers for the number of downloads / installs of their games. Developers unsurprisingly threw their proverbial toys out of the pram following the news.
The Witcher
Netflix’s appeal to gamer fandom
In January 2020, Netflix topped Wikipedia show searches following the season one launch of its fantasy scripted drama original, The Witcher . The show was based on a story universe created by Polish author Andrzej Sapkowski, which originated in novel form and morphed into a hugely popular game franchise with 40-million-unit sales to date.
Competing in the live service games sector is about to get really difficult
With the advent of in-game purchases, live service games have gradually become an important fuel of the games industry’s growth. Their sheer success and the appeal of the business model have understandably swayed a large part of the games industry to either adopt it or consider doing so.
Netflix, Duolingo, and the art of engagement in a fiercely competitive attention economy
Netflix is making sure everyone knows that Squid Game 2 is just around corner.The South Korean dystopian survival thriller has been subjected to a major global advertising splash ahead of the shows’ second season release on December 26, 2024.