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Social through 2033 Growth catalysts and inhibitors
Are the ongoing layoffs in games indicative of a wider issue in the games industry?
Defining entertainment superfans Characteristics, categories, and commercial impact
The new gaming economy: Why gamers are buying less but playing more
Misaligned incentives make the music business a zero-sum game
For years, we said to take games efforts of these companies seriously – now they are serious players
Netflix, Duolingo, and the art of engagement in a fiercely competitive attention economy
BlackPink, superfans and the video game threat to social video and streaming TV
Beyond the screen How and why gaming merch and collectibles fuel fandom
More games will need to grow time spent in 2024 – what type of research can help do it?
Games industry returns to growth, but inflationary pressures will make it worse off still
MIDiA Research 2023-2030 global games industry forecasts Life post-peak
MIDiA Research study rejects $100 price point for Grand Theft Auto VI
Why the ‘Game Pass cannibalising games sales’ story does not change anything
Focusing too much on Xbox's hardware decline misses the point
Nintendo’s earnings highlight Mario's unfaltering popularity, despite the Switch running out of steam
Pixels to playlists Music preferences and behaviours of gamers
Tipping point How in-game spending will eat the games world