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Independent label survey Playing the volume game
ARC Raiders is disrupting the games industry: What developers can learn from its success
From niche to mainstream: How video games adaptations are taking over movies and television
Gamers spend more time on social video than games
Sounds of 2026 | MIDiA and Splice name Afro house as the sound of the year
The ‘why’ and ‘what’ behind in-game spending
The case for shorter games
From games to social media: What the Switch 2 Direct says about Nintendo
MIDiA Research global games forecasts 2025–2031 The market is mature, so double-digit growth is a fantasy
Sounds of 2025 | MIDiA and Splice name Pluggnb music’s fastest-growing genre
Microsoft ticks all the boxes for an in-game video platform
New research: What do gamers really think about generative AI in games?
Spotify’s engagement game: How Nebula and direct video uploads could change podcasting
Social platforms are eating passive entertainment. Are games eating social?
Three key growth opportunities in a stagnant(ish) games market
Social came for music streaming’s lunch – now is the time for streaming to bite back
Gamers aren’t finishing games, and that’s a problem
Game budgets have gone out of control – let's shrink the scope