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Amazon bringing physical product shopping into games is a prime example of monetising fandom
Is the quality of games going down?
The future of creator apps Fuelling engagement with fandom
Older gamers are a growth opportunity for AA(A) publishers
Instagram’s aging userbase: Why the under-16 social ban could be an advantage
Social 2025 Navigating platforms for fan power
85% of Rocket League players do NOT count electronic music as a favourite music genre – own goal or opportunity?
The other side of the UGC coin: fans as part of the creative process
Music merchandise demand Who, what, and where
K-pop as culture: Fandom learnings from BTS and KCON LA
The dos and don’ts of community: What digital entertainment can learn from the live sector
The life of a cultural narrative: Where are 2025’s iconic moments?
Social media first principles: What it takes to go beyond the algorithm
The ‘pure’ songwriter is disappearing – and it’s everyone’s problem
Music and AI: What happens when quality is no longer a differentiator?
Take-Two acquires Gearbox as cross entertainment synergies ramp up