fandom
Browse all of our reports, featuring our analysts' expert insights and analysis of audience segmentation, emerging trends and technologies, value chains, market shares, predictions and more – backed by our proprietary survey data and bespoke models & forecasts. Become a subscriber to get new ones every month, or just pick one to get started.
The case for next-generation spectator modes in games
EA’s exclusive FIFA license is under threat as games go cross-entertainment
Killing Eve – A Case Study in Analysing Show Fandom
F1 Drive to Survive: The rise of a Motorsport Multiverse
Why Adele is Bond and BTS is Squid Game
UGC vs. Premium: Is the video valuation bubble big enough to burst?
Is Wall Street starting to curb its D2C enthusiasm?
MUSIC & GAMING: A NEW WAY TO PLAY
Fluid audio is here, and music is about to meet its next mp3 moment
Why games-related video warrants a specific category on mainstream video services
‘Middle class’ artists need niche, not scale
Super League feels the cost of forgetting fans
Profiling the social media footprint of niche entertainment audiences for Web 3
Gamers: The new frontier of music’s fan-centric growth
FaZe goes public – what to watch out for
The content versus culture conundrum
OTT Distribution and Partnerships StreamTV Growth Summit 2021
MIDiA Consulting looks forward to 2022