fandom
Browse all of our reports, featuring our analysts' expert insights and analysis of audience segmentation, emerging trends and technologies, value chains, market shares, predictions and more – backed by our proprietary survey data and bespoke models & forecasts. Become a subscriber to get new ones every month, or just pick one to get started.
Games - Day 2: Beyond gaming to cross-entertainment partnerships
Instagram continues to perform strongly despite inconsistent brand identity
Music consumer survey, Q3 2021 A new generation leans forward
The opportunity behind the Roblox lawsuit
Turning fandom into revenue: Why UGC is the next big revenue maker for the content industries
Euro 2020 – a pandemic-driven standout success
Games subscriptions Early market leaders and consumer profiles emerge
The changing context of consumption Emerging consumer trends in a re-saturated attention economy
Forget peak Netflix, this is the attention recession
Is CNN+ an idea ahead or behind the video D2C times?
Audiomack and the coming monetisation / remuneration tipping point
The games video opportunity for games companies
Out with viral, in with niche: TikTok’s impact on music changes form
Video - Day 1: Future-proofing growth and curtailing subscriber churn post pandemic
Jack Ryan and the trinity of awareness, viewing, and fandom
The pandemic catalysed a streaming business model reckoning. Is the live sector next?
Quick take: Overwolf hints that UGC is the future of entertainment
Growth drivers – what comes after streaming